Note: The Tomb Kings are the only faction that actually uses resources for their mortuary cult mechanics (Edit: a similar mechanic called forgery has been added to the dwarves in Warhammer 2 only since this response was originally published). For all other groups, resources only increase the value of trade agreements. So you`re generally right to think that these resources are not actually used by the trading partner, but not in this particular example. In both cases, you need to be prepared for high costs – both options require properly encouraging the other group by offering a generous payment, items or a lucrative commercial or diplomatic offer. Both of these options will also be fairly inaccessible if the group is hostile to you – these diplomatic options will only be available to allies and best friends. In simple terms, the more commercial influence you have, the more benefits you can get if you trade deals. There is a direct effect, which means that the higher your influence, the more money you get from deals. After all, warlord Zhong Rong specializes in trade and economics, and he has skills that directly increase your trade influence, increase your population growth and much more. The stronger your business influence, the more you benefit from a trade agreement with another group. In Total War: Three Kingdoms, diplomacy took the form of negotiations – after selecting one of the options described above, the player receives information about the potential “costs” of this action.
It is presented as a negative value – “-5,” “-10” or “-50.” If you want to take a particular action, you have to give something – offer compensation, act on food, etc. – which, in turn, will give positive value to the negotiations. To complete the action, it is necessary to reach a value of at least zero (the difference between the player`s and the other group`s proposals). If you exceed zero, you will have a better chance of improving relationships between groups. I have never seen evidence that more commercial resources would increase the likelihood of someone agreeing to a trade agreement. The diplomatic system is very veiled here. I have seen that groups with 200-plus relationships are opposed to profitable trade for them and that groups with 5-strong relationships accept the same trade. The fourth separate edition is the exchange. They exchange a good one (cereals, rice, iron, jade, silk, etc.) to get another one from the other fraction – this will result in a large increase in gold per train.
It is also the most limited option – the number of trade offers depends on the evolution of the faction (level, buildings built, as well as the positions assigned to the court). You can only exchange goods with fractions that you can access directly (their border is next to yours, or if you are able to reach them through the territory of an ally). As a master of the art of commerce, Kong Rong has two unique ways to further increase its commercial influence: maintaining a high population and a unique agreement in diplomacy that further enhances the strength of its trade relations network. In addition, each faction on the list on the right side of the screen painted a symbol with a face in one of the colors above. Move the cursor on this topic to find out the details of the relationship – what contracts have been included between the political groups, what are the positive and negative aspects of the relationship, the current level and the level that the relationship will have in the next round. “Trending towards” is particularly remarkable – based on this value, you can determine whether, for example, a particular political group will change its attitude towards you in the next round (declaration of war, proposal for a trade agreement or diplomatic and/or military alliance). The last diplomatic option, just as important, is trade.